Tuesday 4 May 2010

Halo Reach, Humble Bundle and more Pokémon

So last night saw the meticulously well planned, hushed, almost understated launch of the Halo Reach beta. I of course talk in jest. It was horrible. Well, not horrible. Just painfully dull. Took me about 3-4 hours to successfully download the beta which left me almost too embarrassed to play it having spent so long staring at a 99% completion bar. I did of course play it though and to my great delight (read tearful disappointment) I played about four round of Oddball in a row. Which just turned into manic re-spawn, shoot, pick up ball, die, re-spawn, etc. I was frightfully underwhelmed. I went back today though, more out of blind optimism than anything, and was greatly surprised at how much more fun it was than the night before. A few games of the new four on four slayer mode are the reason. I'm still yet to get to grips truly with the new armour add-ons though. The jet-pack is fun, useful and seamless in it's integration into the Halo fold. The invincibility punch thing is good when you know what you're doing. Sprint is sprint and I haven't fiddled with invisibility yet. Been on the receiving end of all of them though, so there must be a good use for them all. I'll delve back in at some point as it's only on for two weeks or so anyway.

Found a decent deal as well today. 5 indie games on a pay what you like scheme found here. The games in question are World Of Goo (which I already own and love) and four others I'm not familiar with (Aquaria, Gish, Lugaru HD, Penumbra). They seem to be broad in genres and graphical styles but when you're paying what you like I guess complaints aren't something you can have. Finally on the Pokémon front things are looking good. Got 7 badges now and a squad of relative quality. Found some other new features, namely some bizarre arena where you complete athletics challenges with your Pokémon via the stylus and much screen stroking. Hmmmm. Good job it's still a quality Pokémon game then.

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